EVERYONE ELSE IS DUMB

AND I'M JUST SOOOOO COOL
Jul 31 '14
sounds-simple-right:

fuckyeahthunderbolts:


Dark Avengers #186, Parker and Pierfederici, with Sotomayor

Dammit, Clint, Barney was having SUCH A NICE DREAM

This is one of my favorite pages ever.

sounds-simple-right:

fuckyeahthunderbolts:

Dark Avengers #186, Parker and Pierfederici, with Sotomayor

Dammit, Clint, Barney was having SUCH A NICE DREAM

This is one of my favorite pages ever.

12 notes (via classy-viking & fuckyeahthunderbolts)

Jul 31 '14

geoffrox:

Imagine if the series had ended right after this moment.

(Source: gusfrngs)

123,826 notes (via confettiwords & gusfrngs)

Jul 31 '14

tastefullyoffensive:

How to Get 10% Off Your Order at Not a Burger Stand in Burbank, CA

Previously: Funny and Creative Sandwich Board Signs

56,041 notes (via normalmar & tastefullyoffensive)

Jul 31 '14

niqabisinparis:

thepeoplesrecord:

rafi-dangelo:

Bill Maher getting his ass handed to him on Islam is making the rounds again today. (x)

The whole exchange is part of a larger segment about Benghazi from May of last year, but The Guardian’s Glenn Greenwald from really lays it out in black and white.  Given the situation in Gaza, I can see why this clip has had a boost in popularity.

Glenn:  Lots of religions — not just Islam — produce violence.

Bill: That’s a silly, liberal view that all religions are alike because it makes you feel good.

Glenn:  No it makes you feel good to say our side is better because those people over there are —

Bill:  No it makes you feel good to put a crown on your head and say, “I’m a good person.  How do I prove that — “

Glenn:  You get to ignore the responsibility that your own government has for the violence and instability in the world by saying, “Look.  It’s that primitive religion over there that’s to blame.”

This tea is just so flavorful and full of truth.

This clip never gets old. 

I have never despised anyone as much as Bill Maher and his melted potato face. This is good. Very good.

1,635 notes (via onginalmaz & rafi-dangelo)

Jul 31 '14

tenrose-s:

Tenth Doctor Project 17/?: Ten in Voyage of the Damned

for absentmusings.

1,133 notes (via glitter-from-gallifrey & tenrose-s)

Jul 31 '14

Dragon Ball Z Live Action Movie Trailer (Official) (watch)

(Source: internetsoldierz)

44 notes (via coolskelebones420 & internetsoldierz)

Jul 31 '14

pineplapple:

This is hands down the best parody twitter ever

41,083 notes (via coolskelebones420 & pineplapple)

Jul 30 '14

(Source: maximillennium)

1,735 notes (via coolskelebones420 & maximillennium)

Jul 30 '14

beeritual:

Evil Twin “Even More Jesus”

93 A-


Even More Jesus (previously labeled Aún Más a Jesús) is an Imperial Stout. Aromas provide a dense backdrop of dark roasted malts that come across like chocolate fudge and coffee. A dark fruit character comes across like grape juice. Finer hints of vanilla with suggestions of bourbon.


The palate begins in a flood of dark chocolate and cherry juice. Sweetness collects in the middle like burnt caramel, accelerating toward sticky molasses. Hops give a bitter kick to sweet chocolate chips. Coffee rounds out the underbelly for a mocha-espresso combination. Rich, fudgy malts grow dense, but kept in check by the thinning properties of high alcohol. As the chocolate washes away, the finish delves into hints of licorice over plum and port wine. Hops resurface in earthy, bitter qualities with a touch of orange zest. Lingering notes reveal a deeper layer of cocoa, smoked oak, vanilla, and a touch of spice. The mouthfeel falls flat on carbonation for a chewy, ultra-smooth texture akin to heavy cream. Oil and sugar coat the mouth, then close in slick alcohol.


You might consider this a dessert beer. Compared to the standard Double Stout, this sticks to the sweet, fruity spectrum. Uncluttered by hops, and highly influenced by alcohol, I find a Russian Imperial vibe. My criticism: I would have liked more depth of roast, and less alcohol on the palate. I suggest finding a friend to share this bomber with, because the ABV could be a bit much for some. I recommend it only to those willing to navigate the darkest of beers.


12.0%

? IBU

Brewed by Westbrook Brewing, South Carolina

90 notes (via greatwaltzer & beeritual)

Jul 30 '14
I want to believe


(that these are cool socks)

I want to believe


(that these are cool socks)

4 notes Tags: x-files

Jul 30 '14

Telling a Joke through Level Design

kayinnasaki:

I was watching some Extra Credits recently and got to the episode on Comedic Games. It correctly talks about a few things — how much funny games are not funny in their game bits — they’re funny in writing or in cutscenes or whatever. They then talk about how it’s hard because comedy is driven by timing and wonders how we could rethink how we do comedy in games. He then goes on for the rest of episodes about how glitches are funny ( and they ARE funny ). All while I’m just sitting there thinking “BUT WE KNOW THIS. WE DO THIS. WE’RE NOT THE BEST AT IT, BUT WE ACTUALLY DO THIS ALL THE TIME”

I would have loved IWBTG to be talked about but it could have been anything. It could have been Kaizo Mario, a romhack made up of what are basically challenging mechanics jokes. The so called “kaizo block” is a mechanical joke. It is subversive in numerous ways, It is a betrayal of trust. It is turning a positive secret into a death trap. It turns a simple jump into a puzzle. It’s also not a one off sudden slapstick gag. This is a joke that can be told with timing. Remember, comedic timing isn’t about “timing”. Humor isn’t a fighting game combo. Comedic timing is about psychology. It’s about anticipation, or misdirection or number of other components. The jump in the classic Kaizo Block trap is MISDIRECTION. You are putting the players focus somewhere else to solve a different problem. This is a real comedic setup. The state of a person right after making a jump, mentally, is about as predictable as one could ever hope for in comedy. The kaizo block then hits, right at those crucial, weak, post jump input moments. The Mario death music is practically a rimshot here, rubbing it in the players face. It’s a full featured, if short, joke.

Or I can talk about IWBTG. IWBTG’s long jokes generally function in sets of 3 (a common number in comedy). The first screen of IWBTG shows this. You walk off the ledge, you hear a suspicious click, a barrier closes above you and, after a slight delay, a big crushing spike wall slams into you with a horrible, grating loud sound. So that’s a mini joke — not particularly clever, but the elements are there. You then figure it out, go to the second floor and go “Ahah! Can’t fool me twice!”. The 2nd rep in a 3 part joke like this is to establish a pattern. It doesn’t need to be pure repetition like it is here, but it still needs to generally contrast the punchline. So the player gets past the second spike platform with no problem. Then they drop down, do the same with the 3rd and get splattered. That’s a 3 stage joke. Of course all this work leads up to the joke of falling into the horrible spike room and dying, but this isn’t a 4 stage joke because the spike room is modular and could come after any real frustrating segment. Also worth saying real quick that there seems to be a lot of humor in delaying game over music just a little. Works for IWBTG games and Mario Romhacks at least.

But okay more IWBTG stuff. The Delicious Fruit room. First fruit is a mini joke. Fruit generally is not thought about as a hazard and some early players (before IWBTG got it’s reputation) would jump into them wondering if they were a pickup. Subversion of expectations is probably the easiest form of videogame humor especially with how much visual language we have with them. Anyways the second part of the joke is clearing out the apples. The player knows what to do and while there are a few headaches, he’ll make it through. In his feelings of victory will be dashed as soon as he jumped and get hits by an upward flying apple. That sequence also has another joke I love. After doing the upper path, the player sees one unfortunately placed apple at the very end. A lot of players will try and bait it out, but it seems very stubborn. The player knows not to trust anything at this point and eventually have to make that jump with and just cross their fingers… and the apple falls down instead of up at them.

A lot of humor in games happen when we take away control from the player in games, but it can be funny when we comedically give them back. The parachute gag is a long build up — a heroic glide in to the stage on a parachute, with awesome music and parallaxing layers and stuff and it’s all cool and the ground is coming up and BAM you are released a few feet away from ground and you fall unceremoniously into the water and die AND forcing you to do the long fly in a game. It’s an obnoxious joke and sometimes people complain about it, but I love it. The repeated waits really sell the gag and, by initially taking control away from the player, you can build your joke however you want, only to drop them, with full control, into the punchline.

My favorite and last trap is in Gaiden — Stage 1-2. After a series of difficult swings, the player is running through a row of crushers. When they finally get to solid ground, they are met with a pit with two spikes over it and a save point on the other side. The swings earlier build up the stakes (don’t wanna do it again) and the crushers build up the tension. The two spikes stop the player from jumping clean across. It would be an easy jump, but one does not simply trust spikes to simply be spikes in IWBTG. Almost all players at this point pause to get their bearings and prepare for the jump. After a few moments of preparing the floor shoots up on hydraulics and smashes The Lad into the ceiling. This is one of those traps (like the tombstone after the Spike Corridor) that just destroys people. For maximum comedic effect, it is important that the floor does NOT come up right away. The player needs enough time to relax just a little and lower their defenses. It’s almost like the Kaizo Block setup only instead of punching them during their commitment, you punch them during their preparation (which you can predict due to the previous crusher segment). The two spikes that make them pause do absolutely nothing…. well, besides making them fall for the real trap. Misdirection is a POWERFUL.

I find there to be a similarity between comedy in magic. Performance arts with a lot of emphasis on timing and pacing… but magic is interactive. Even when no one directly taking part of a trick, the audience is scrutinizing the performer and trying to see through them. The magician on the other hand employs misdirection to control them. Misdirection works in comedy, but isn’t essential like it is in games. I feel like good game jokes need lots of misdirection because it’s one of the best ways to control and setup an active participant. Once you’re cleverly controlling the player, you can do all sorts of stuff! The problem isn’t too hard — we have basically all the answers we need to tell real “game jokes” and are doing it RIGHT NOW. We just need to get better at it and get more creative and try and have more variety (more ways to be funny WITHOUT killing the player?).


originally posted from my official blog. Feel free to go over here to leave comments.

32 notes (via kayinnasaki)

Jul 30 '14
blessedwithgloriousbutt:

maycontainfeminists:


One of the best examples of artistic integrity on a corporate scale.

Wow. 

No matter how many times I see this, I never fail to be impressed by that last sentence.

blessedwithgloriousbutt:

maycontainfeminists:

One of the best examples of artistic integrity on a corporate scale.

Wow. 

No matter how many times I see this, I never fail to be impressed by that last sentence.

(Source: best-of-imgur)

87,488 notes (via normalmar & best-of-imgur)

Jul 30 '14

sicorey:

The youngest of eight boys from the south side of Boston”

((Click pics for the captions))

10,009 notes (via superchalmers & sicorey)

Jul 30 '14

(Source: peteneems)

14,266 notes (via chuddlesthewumbologist & peteneems)

Jul 30 '14

littlestarlolo:

I MADE A DUMB SHIRT

BECAUSE GROOT IS ADORABLE

image

BUY IT HERE IF YOU WANT

116 notes (via chuddlesthewumbologist & littlestarlolo)